New casual games. Rescue Team: Danger from Outer Space. Stop an alien threat from wreaking untold devastation on Earth! Travel Mosaics 12: Majestic London. Discover the pomp and circumstance of royal London with the Walkers! Games are provided by Alawar Entertainment Technical Support. Have you ever wanted to play a hidden object game, but just didn’t want to wade through a story to get to the fun? Now is your chance to bypass the boring and get straight to the fun! 100% Hidden Objects is full of amazing hidden object scenes and you can start playing immediately. Alawar's best games - including mini-games, causal games and online games! Login or register. Free games download and play. Alawar is a Russian company engaged in developing, distributing and publishing video games for PC, mobile platforms. Title: All of Alawar's games. This is where you can download free demos, buy the games you want or play our best titles online! Description: Alawar Entertainment, Inc. – publisher and creator of Magic Ball 2, Snowy, PacMania, Hyperballoid and a lot of other addictive casual games, free downloads, players contests. We like it when you play!, All Apps or Games Published by 'Alawar Entertainment, Inc.' PUBG MOBILE Nordic Map: Livik 1.0.1 2020-09-08 Download APK; 2.

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Alawar
TypePrivately held company
IndustryVideo games
FoundedNovosibirsk (1999)
HeadquartersNovosibirsk, Russia
Worldwide
Key people
Sergey Zanin(co-founder)Alexander Lyskovsky(CEO, co-founder)
50 (2020)
Websitewww.company.alawar.com

Alawar Games Free Download For Mobile Phone

Alawar is a Russian developer, distributor and publisher of video games for PC, mobile platforms, games consoles and other devices. Its main areas of activity are mid-core games for experienced players, as well as casual downloadable and f2p games for PC, Mac, iOS, Android, PlayStation, Xbox, social networks and other platforms.

The company’s games have sold more than 1 billion copies in over 100 countries and 10 languages.

Alawar releases 10–15 new casual and mid-core projects by internal and external development teams per year. The company's headquarters are in Novosibirsk, and it employs over 50 people.

Since 2015, Alawar has regularly organized summer internships for students and recent graduates.[1] In 2017, the company took part in the development and implementation of a new Game Development master's program at Novosibirsk State University, preparing the course program and assisting with the selection of topics and speakers.

As part of its student support activities, the company held a series of educational events in 2019 in cooperation with Novosibirsk Lyceum No. 176. In 2018–2019, the company arranged educational visits to familiarize IT students with the full game creation process.

History[edit]

  • The company was founded in 1999 by Novosibirsk State University students Alexander Lyskovsky and Sergey Zanin. Game development was the first department of the company to open, followed by publishing shortly after. Alawar released two games: Puzzle Rally[2] and Bubble Bobble Nostalgie.[3]
  • 2001 saw the release of Magic Ball, the first 3D arkanoid-style game developed by Dream Dale studio in Irkutsk. The game proved popular, and Alawar began developing rapidly. Magic Ball was localized into several languages and ported to PlayStation consoles and iOS. Alawar went on to release several sequels to the game.
  • Alawar started developing its own distribution platform in 2003. The company started work on shareware games under its 'casual' banner.
  • In 2006, Alawar became one of the first Russian companies to support SMS payments[4] for its products.
  • In 2008, the first games in the Farm Frenzy and The Treasures of Montezuma franchises were released. By the end of 2008, Alawar included four studios – Dream Dale, Stargaze, Five-BN and Friday’s Games – and had established partnerships with Mail.ru, Rambler, and Euroset.ru.
  • In 2009, the company started developing and porting games for mobile devices, games consoles and social networks. The games were promoted via the App Store, Google Play, the PlayStation Network and other major services. In August 2009, Alawar and Oleg Kuvaev signed a cooperation agreement, which gave Alawar exclusive rights to use the Masyanya™ brand[5] in games until 2014.
  • In 2010, Alawar released around 15 projects for the iPhone and iPad. The Treasures of Montezuma on iOS went on to become a top 2 iPad game and a top 20 iPhone game in the United States.
  • In 2011, Alawar expanded production and started to focus on publishing multi-platform games for release on PC, Mac, iOS, Android, and PSP Minis. The same year marked the beginning of a series of projects based around the Technopark in Novosibirsk Akademgorodok aimed at educating interested parties on game studio creation and providing consultations with experienced game developers.
  • In 2012, Alawar began development on a number of free-to-play projects. 2012 saw the release of The Treasures of Montezuma Blitz on PS Vita. In doing so, Alawar became the first third-party publisher to release a game with free distribution and microtransactions on Sony consoles.
  • In 2015, Alawar began developing mid-core games for release on Steam.
  • In 2016, the company published Beholder, a game aimed at simulating life in a totalitarian state. Later that year, Beholder won in the Excellence in Game Design and Best Indie Game categories at the DevGAMM independent games conference in Minsk. Also in 2016, one of company's internal development teams began work on new kinds of projects using VR and its own software solutions. Sammy, a VR horror game, was released and went on to become one of the top 3 most downloaded games worldwide, and was included in the list of Best New Gear VR Games.
  • In 2017, the company released Distrust, an adventure strategy and survival simulator set in an Arctic station where mysterious events unfold. The Blissful Sleep downloadable content for Beholder was also released, and served as a prequel to the main game. The DLC included many characters from the original campaign.
  • In 2018, Alawar and the Spanish Fictiorama Studios (Dead Synchronicity) released a major publishing project, Do Not Feed The Monkeys. The game, dubbed a 'digital voyeur simulator', imitates the style of 1990s video games with pixel graphics, crude fonts and minimal refinements. The same year marked the release of I am not a Monster, a retro sci-fi-styled turn-based tactical strategy. The game quickly gained popularity and positive reviews on Steam. Beholder 2 was released in December 2018. While it shares the same universe as the original game, it is not a direct continuation of its story.
  • In 2019, Alawar developed and published the free-to-play battle royale shooter Watchers, as well as Space Robinson, a hardcore action game with roguelike elements.
  • Alawar releases 2–3 mid-core projects every year. After releasing on Steam, the games are widely ported and distributed via other channels and platforms.

Areas of activity[edit]

Development[edit]

Alawar has been engaged in game development since 1999.

  • Mid-core games. These are more sophisticated, deeper and smarter than classic casual games, but aren't as large-scale as Triple-A projects. Mid-core games generally appeal more to experienced players. Alawar releases 2–3 mid-core projects per year. Major projects include Beholder and Distrust.
  • Casual games for PC and MacBook. This is the longest-running area of development for Alawar. The company has released over 500 projects in genres such as time management, hidden object puzzle adventure (HOPA), and match-3. Alawar's casual games are available for Windows and Mac OS (with over 70 games available in the Mac App Store). Major projects include The Treasures of Montezuma, Farm Frenzy, The House of the 1000 Doors, and more. Alawar collaborates on these projects with BigFishGames, GameHouse, WildTangent, iWin and other casual portals.
  • Mobile games. Since 2009, Alawar has been porting its games to popular mobile platforms such as iOS, Android, Windows Mobile, and others. The company also releases original (ShakeSpears!, Montezuma Blitz, Farm Frenzy: New Adventures, etc.) and licensed (Heroes War, etc.) free-to-play games for mobile devices.
  • Console games. Since 2010, Alawar has been porting mid-core and casual projects to all current consoles and operating systems (PS, Nintendo Switch, Xbox, iOS, Android, etc.).
  • Experimental games (VR). Alawar's internal development team is involved in projects for Samsung Gear VR, Google Daydream and Google Cardboard. Sammy, its first VR game, was released in May 2017 and went on to become one of the top 3 most downloaded games worldwide, and was included in the list of Best New Gear VR Games. As of 2020, the company's activities in the VR field have been put on hold.

Publishing[edit]

Alawar has been engaged in publishing since 1999.

The publishing division collaborates with game studios and companies to produce mid-core games for various platforms and to share its experience in developing and launching new projects.

Alawar is currently cooperating with over 30 development companies. Over 500 game projects have been released, including bestselling titles such as Do Not Feed The Monkeys, Space Robinson, and I am Not a Monster.

The company collaborates with independent game developers largely based in Russia and Eastern Europe. Alawar is currently cooperating with over 30 development companies. Over 500 game projects have been released.

Distribution[edit]

Alawar has a distribution network for casual content in Russia and the CIS countries through its Alawar.ru website and affiliate program, which includes over 5,000 partners such as Mail.ru, Rambler.ru and others.

Since 2004, over 1 billion casual games have been sold through the websites of Alawar and its partners, which have a monthly active audience in excess of 16 million users.

Alawar is an active participant in industry conferences such as GDC, CasualConnect, GameConnection, Gamescom, White Nights, DevGAMM and more.

Awards and achievements[edit]

  • 2008 — Farm Frenzy was named the best casual game at the Game Developers Conference 2008[6]
  • 2008 — Alawar won the Runet Prize 2008,[7] the National Prize of the Russian Federation for contributions to the development of the Russian internet segment
  • 2012 — Alawar was listed 24th in the Forbes 30 Russian Internet Companies list[8]
  • 2012 — Alawar was named best publisher at the Game Developers Conference[9]
  • 2012 — The Treasures of Montezuma was named the best casual project at the Game Developers Conference in Moscow
  • 2013 — Alawar was listed 62nd in the Top 100 Russian Employers (62nd place) list by HeadHunter
  • 2016 — Beholder won the Excellence in Game Design and Best Indie Game categories at the DevGamm Independent Games Conference[10]
  • 2016 — Alawar was named winner at the Game Developers Conference Pitch in San Francisco
  • 2017 — Beholder was named Most Creative and Original and Best Indie Game at the Game Connection America Conference
  • 2017 — Beholder was named one of the 8 winners in the Best in Play category at the Game Developers Conference
  • 2017 — Alawar became the official sponsor of the Siberia Game Dev Weekend Conference
  • 2017 — Do Not Feed The Monkeys received several awards: Best Narrative (DevGamm Conference, Minsk[11]), Most Innovative (3DWire, Segovia), Best Indie Game (FEFFS, Strasbourg), DevGamm Choice (Get It! Conference, Odessa), Media Choice (Indiecade Europe, Paris)
  • 2019 — Do Not Feed The Monkeys is a finalist at the Independent Games Festival (IGF) in several categories: Innovative Game, Best Design and Grand Prix

References[edit]

  1. ^https://www.nsu.ru/n/media/news/obrazovanie/game-development-v-ngu-obyavlena-novaya-magisterskaya-programma/
  2. ^https://download.cnet.com/Puzzle-Rally/3000-2099_4-10042011.html
  3. ^https://bubble-bobble-nostalgie.software.informer.com/
  4. ^https://zen.yandex.ru/media/id/5c2e77dcc906e200abbab4a9/istoriia-kompanii-alawar-ot-ofisnyh-kazualok-do-dushevnyh-igr--5c33d18a26ab5500aa27911e
  5. ^https://rb.ru/article/alawar-entertainment-poluchil-eksklyuzivnye-prava-na-ispolzovanie-brenda-masyanya-v-igrah/5996817.html
  6. ^https://stopgame.ru/newsdata/7000
  7. ^http://archive.premiaruneta.ru/about/archive/premia-2008/laureates/
  8. ^https://www.forbes.ru/tehno/rating-slideshow/79474-30
  9. ^https://www.igromania.ru/news/44378/Obyavleny_pobediteli_ceremonii_KRI_Awards_2012.html
  10. ^https://pikabu.ru/story/pobediteli_devgamm_minsk_2016_4614564
  11. ^https://pikabu.ru/story/pobediteli_devgamm_awards_minsk_2017_5494772

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Alawar&oldid=994020076'
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Reviewed by: Galvin

Categories/Tags: strategymatch 3 puzzles

(Android - For most Android based phones and tablets.
See download page for specific requirements.)

(iOS - For most iPad, iPhone, and iPod Touch devices.
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DFG Exclusive Review Summary

  • Classic strategic match-three gameplay
  • Challenging but fair
  • Colorful explosions and wonderfully animated characters
For
Cons
  • Some might find it too easy in comparison to the past games
  • Still has an element of luck and nickel-and-diming.

› Read Full Candy Crush Friends Saga Review

Game Description

Return to the Candy Kingdom

There's never a dull moment to be found in the Candy Kingdom. There's always some lollipop or other that needs to crushed, there's always some stray critter that needs to be rescued, and there's always a cookie of some sort that needs a good dunking. Honestly, it's too much work for one person to handle. That's why you won't be doing it alone anymore; in Candy Crush Friends Saga, all the buddies you've accumulated over the course of your mixing and matching across the kingdom will be lending you a hand in King's latest iteration of the legendary Candy Crush series.

All the Candy Crushing Action that You Love...

The match-three gameplay you've come to know from Candy Crush Saga is back, and it's just as challenging and strategic as ever.

  • Complete hundreds of puzzles in a more colorful world.
  • Free animals, save octopuses, dunk cookies, fill up hearts, and more!
  • Create special treats for more explosive action, including fish, wrapped candies, striped candies, and the all-powerful color bomb.
  • Shatter layers of cages, frosting, chocolate, caramel and so on.
  • Smash candy with even more powerful lollipop hammers, including striped and wrapped variants.
  • And more!

And a Whole Lot More!

New to Candy Crush Friends Saga is the addition of friends ready and willing to give you a helping hand. Seek their aid, and you'll crush candy like never before!

  • Collect over 20 of your favorite Candy Crush characters, including Tiffi, Yeti, Misty and more!
  • Choose who will assist you in every level.
  • Take advantage of your friends' unique powers. Remove obstacles in an instant, get more special candies on the spot, and more!

Alawar Entertainment Games

Another Worthy Saga

Candy Crush Friends Saga proves that King is still the undisputed king of the match-three puzzle game. There's more matching to be had, more special treats to fuse, and more pals to join you on your journey than ever before! If you've got a taste for some tactical match-making, then download the app on your phone right now and begin your saga anew.

Candy Crush Friends Saga Review

- Review by Galvin

The Crushing Never Stops

Candy Crush Saga is more than just a game now; it's virtually a force of nature. You may not have played any games in the series, but at this point in time, you've definitely heard of them. It's inescapable, and just like the equinox, it returns in full force every year in the form of a new title. This year, that title just so happens to be Candy Crush Friends Saga. Surely by this point, the series is getting stale, don't you think? It's not. Candy Crush Friends Saga shows King has learned from its missteps in the past and may very well have produced its best game yet.

Looks More Stunning Than Ever

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The first thing you'll notice about Candy Crush Friends Saga is that the visuals have undergone a complete overhaul. Gone are the paper puppet people and two-dimensional graphics that made the previous games look like pop-up books. This app portrays every aspect of the Candy Kingdom as a fully-realized 3D world, from the map which puts you into more of a first-person perspective, to the characters themselves. It looks great! Everything is colorful, everything is detailed, and everything is just bursting with personality. The characters are more expressive than ever; they bounce, cheer and dance all over the screen, and do so with animation that is so fluid, you'll almost want to see them in a feature-length film.

More Friends, More Fun

That's a good thing too, because the Candy Crush characters represent the biggest change to the series' formula. They're an intrinsic part of the gameplay now. Most levels give you a choice over which character you'd like to bring along to help you, and each character lends a different ability. For example, Tiffi, the protagonist of the first game, will add red candy fish to the board once you've matched enough red candies, while Yeti will create a light blue wrapped candy once you've matched some light blue confections.

It sounds like a small thing, but this is actually a huge game changer. It gives you another way to add special candies to the board, and consequently gives you more opportunities to combine special candies with each other. The end result is that this is hands-down the most explosive Candy Crush Saga ever. Every time you use the Yeti, it's all but guaranteed you'll be creating multiple homing missiles out of wrapped candies and fish, especially since the AI likes to put these special pieces right next to each other.

It also adds a more tactical layer to the game. The character you bring in changes the way you play, particularly since they make certain matches more desirable than others. If a level is giving you trouble, sometimes just switching your character is enough to get you past it. It gives you more control over the situation and makes the game less reliant on luck than the previous entries. Granted, luck does continue to play a factor in Candy Crush Friends Saga. Just not as much as before, and that's a very welcome thing.

Not as Hard a Candy as Before

The added tactical layer to the app makes Candy Crush Friends Saga feel like the most fair game in the Candy Crush series. It's still riddled with the microtransactions of old, and it still puts a hard cap on the total number of lives you can recharge, but the difficulty level isn't as sheer or all over the place as it's been in the past. You won't hit as many walls as before, and things escalate at a more even pace. The levels that are hard are also explicitly designed to be and labeled as such, so you'll know ahead of time which places you should save your gold and lollipop hammers for.

Purists might bemoan how easy this game is in comparison to its predecessors. They may even accuse it of increased mindlessness, what with the absurd number of special candies you can make and combine. Admittedly, it does indeed feel like you just watch a bunch of explosions go off until you win. However, setting off chain reactions of confectionary bursts is as fun as ever, and has always been the highlight of the series. The fact that you can enjoy them with a whole lot less frustration makes Candy Crush Friends Saga a more enjoyable experience overall.

Conclusion: A Delicious Treat

Candy Crush Saga has had its ups and downs, and working on it for so many years has undoubtedly been a learning experience for King. It seems that with Candy Crush Friends Saga, they looked at what worked and what didn't, improved upon it substantially, and let their graphics artists go crazy while they were at it. The end result is a very fun and charming match-three app that's both thrilling to play and a joy to see in action, and which is arguably one of the best matching puzzlers on the market today. Get it!

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