Download latest version of Wrestling game WWE All Stars ISO ROM file for free and play on your PlayStation Portable (PSP) or Play the Game on your android devices by using PPSSPP Gold emulator application.

All Star Pro-Wrestling PlayStation 2 Gameplay20000612. Now Playing in Japan. Games of May: 2000 Edition. Gekikuukan Pro Yakyuu - At the End of the Century 1999.7z download 683.8M Gekitou Pro Yakyuu - Mizushima Shinji All Stars vs. Pro Yakyuu.7z download. Today we are playing All Star Pro Wrestling 2 on PS2. ★ Wrestling Game Reviews & First Impressions Playlist - Over 80 different Wrestling games!!! All Star Pro-Wrestling All-Star Baseball 2002 All-Star Baseball 2003 All-Star Baseball 2004 All-Star Baseball 2005 All-Star Professional Wrestling II Alone in the Dark: The New Nightmare Cancelled Alpine Racer 3 Alpine Ski Racing 2007 Alter Echo Alvin and the Chipmunks.

FILE SIZE: 1.2GB

Dec 17, 2018 The ISO was not tested and only made for this upload. It should be fine but let me know if it isn't. All Star Pro Wrestling 3 - NTSC-JP Contact Us.

CONSOLE: Playstation Portable (Download Emulator)

REGION: Global

GENRE: Sports

RATING: 4.9/5

How to set WWE All-Stars PSP Game:

  • The first step is to download and install the ppsspp emulator on your mobile phone before you can launch the iso file.
  • You need ZArchiver Pro app to unzip the game. You can Download ZArchiver pro from the links above.
  • Download the ISO file from the download link above, then use the ZArchiver pro app to extract the game.
  • Open the PPSSPP emulator on your Android phone, then find the folder that you unzip/extracted the game.
  • Click on game to run!

I hope you can now extract any file using Zarchiver App on your Android devices, Thank you!

All Star Pro Wrestling Iso

You can download more latest PlayStation Portable PSP (ISO) Games here!

finally we hope you get all information about our favorite PSP game and you will surely enjoy it. For more info. and latest update join us on social network Facebook and Telegram.


(Redirected from All Star Pro-Wrestling III)
All Star Pro Wrestling Iso
All Star Pro-Wrestling
Developer(s)Square PDD 5[1]
Publisher(s)Square
Producer(s)Yusuke Hirata
Composer(s)Tsuyoshi Sekito
Kenichiro Fukui
Kumi Tanioka
Platform(s)PlayStation 2
Release
Genre(s)Professional wrestling
Mode(s)Single-player, multiplayer

All Star Pro-Wrestling[a] is a Japan-exclusive professional wrestlingvideo game developed and published by Square on June 8, 2000 for the PlayStation 2. It was the first wrestling game published on this platform.[2]

All Star Pro-Wrestling was released in a period in which Square sought to diversify its catalog by producing various non-role-playing games for the PlayStation 2. The game's control relied entirely on the DualShock 2's analog sticks, although a second mode using the normal buttons was also available.

While the quality of the game's graphics was lauded and sales were good during its month of release, the control was received negatively by critics, who felt it was awkward and unintuitive. Nevertheless, the game spawned two sequels, released in 2001 and 2003.

Gameplay[edit]

Masahiro Chono fights Tadao Yasuda.

All Star Pro-Wrestling is based on Japanese wrestling rather than American. The game can be played in several modes selected in the 'Match Make' menu; these include exhibition matches, championships, tournaments, or leagues separated by weight.[3] Depending on the mode chosen, different wrestling rings can be chosen to battle, as well as the referee and the time limit.[4] 26 real-life wrestlers are initially available, notably Jyushin Thunder Liger, The Great Muta, Don Frye, Koji Kanemoto, Antonio Inoki, and Masahiro Chono.[5]

Each battle begins with the wrestlers' entrance sequence. Two types of controls can be chosen to fight. The default one uses the DualShock 2's analog sticks exclusively; the left one being pressed for movements and the right one for attacks. Pins are executed by tilting both sticks up; and pressing both sticks grabs the opponent, who can then be attacked or thrown depending on the way the right stick is tilted. The second type of controls, called 'Type B', is closer to other fighting games and assigns pinning to the triangle button, grabbing to the square button, and punches and moves to the cross button. With Type B, the power of each move is determined by the level of pressure applied on the buttons. In both modes, the precise techniques available depend on the position and distance of the opponent, as well as a personal 'tension meter' which builds up during battle. At any time, the D-pad can be used to change the angle of the camera.[3]

Wrestlers return to full health after each match, and the game keeps track of the time of victories and records with the PlayStation 2 internal clock. Ms access accounting software. A memory card can be used to save progress, battle snapshots, and match videos; the latter of which can either be ten-second long instant replays or up to three entire 'Best Bout' matches. Hidden features include collectible autograph pictures of the defeated wrestlers; and a few unlockable characters, among whom are two female models in bikinis.[3]

Development[edit]

All Star Pro-Wrestling was announced in January 1999 as part of Square's desire to expand into more diverse game genres on the PlayStation 2 than their usual role-playing games.[2] While DreamFactory developed most of Square's previous fighting games (namely Tobal No. 1, Tobal 2, and Ehrgeiz), Square decided to develop a wrestling game internally as Dream Factory was already working on The Bouncer, another Square title.[3] The game was produced by Yusuke Hirata of Parasite Eve 2 fame, head of Square's Osaka-based fifth production team.[1] The score, which was never released in album form, consists mostly of rock music and was composed by Tsuyoshi Sekito, Kenichiro Fukui, and Kumi Tanioka.[6][7][8]

Square's aim with the title was to create some of the most realistic wrestlers seen in video games, with accurate details such as a faithful replication of body-muscle physics and facial expressions.[9] Screenshots of the game were shown during the Square Millennium Event in Japan in 2000; and a battle was played in demonstration by Yusuke Hirata and a young Japanese idol later in the same year at the Tokyo Game Show.[10][11]

Reception[edit]

All Star Pro-Wrestling topped the Japanese sale charts in its week of release with 107,331 copies sold, and continued to top the charts for the rest of the month of June.[12][13] It was the 63rd best-selling video game of 2000 in Japan, with 185,616 copies.[14] The game scored 31 out of 40 in the Japanese gaming magazine Famitsu, with the four reviewers highly praising the graphics but feeling that the controls, while not bad, could have been better implemented.[15][16]

Jeff Gerstmann of GameSpot rated the game 4 out of 10, and criticized the battle system more severely along with IGN, which stated that the default analog controls are 'mind-boggling'; with pins being very difficult to execute whereas some other maneuvers can be chained with single button presses. The second type of controls was judged easier to play with by IGN, although one reviewer felt that it wears out the thumb quickly. On the contrary, Gerstmann felt that the second type is even more difficult to use than the default one. The number of moves available has been described as low even compared to lackluster titles such as WWF Attitude. Regarding the game's fluidity, Gerstmann and one IGN critic compared it to the speed of an 'underwater soccer match', with smooth moves coexisting with simple, three-second long movements. The second IGN critic noted that the game is more of a wrestling simulation than an arcade title focused on entertainment.[3][4]

Still, both GameSpot and IGN lauded the realism of the wrestlers' appearances, their faithfulness to those of their real-life counterparts, and the efficient use of the PlayStation 2 Emotion Engine. The spectacular ring entrance scenes and the amount of blood visible during battles was also appreciated. One IGN critic noted that the referee is always present on-screen, unlike many other wrestling games. However, the other one stated that the outdoor arenas 'look like they were ripped out of a [Sega] Saturn game'. He also criticized the presence of only two facial expressions for each wrestler; and both IGN reviewers criticized the inconsistent collision detection and the lack of diversity in the crowd, who sometimes 'look like they were made out of Legos'. Gerstmann added that the walking looks particularly unrealistic, in contrast with the other animations.[3][4]

While both IGN reviewers noted the sparcity of the audio commentary and crowd shouting, one critic felt the sound was adequate albeit less impressive than the graphics. GameSpot called the sound decent and well executed. Finally, the omission of features such as weapons and modes such as 'create-a-wrestler', steel cage match, battle royal, and multiplayer tag team, was felt as a very noticeable weak point compared to American wrestling games present on the market (WWF SmackDown! are example).[3][4]

Sequels[edit]

A sequel titled All Star Pro-Wrestling II was released on November 22, 2001 for the PlayStation 2. It addressed the controls issue by replacing it with a new, more standard battle system, and included wrestlers from three real-life Japanese wrestling federations: New Japan Pro Wrestling, Pro Wrestling Noah, and Pro Wrestling Zero-One.[17] The game also scored 31 out of 40 in Famitsu.[18] A third installment, All Star Pro-Wrestling III was released by Square Enix on August 7, 2003 for the same platform.[19] It included a create-a-wrestler feature.[20]

Both sequels added multiplayer tag team and battle royal modes, playable using a multitap with up to 5 players at a time (4 wrestlers and the referee).[21][22] Tsuyoshi Sekito returned to score the two soundtracks.[6] The All Star Pro-Wrestling II Original Soundtrack was published by DigiCube on January 23, 2002, while the third game's soundtrack was not published in album form.[23]

Notes[edit]

References[edit]

  1. ^ ab'Square Enix Producer Joins Aquaplus'. RPGFan. 2005-06-06. Archived from the original on 2012-08-12. Retrieved 2007-07-20.
  2. ^ abZdyrko, Dave (2000-01-19). 'Square Suplexes PlayStation 2'. IGN. Archived from the original on 2012-08-12. Retrieved 2007-07-19.
  3. ^ abcdefgWilliamson, Colin; Horst, Timothy (2000-06-12). 'Import Review: All Star Pro Wrestling'. IGN. Archived from the original on 2012-08-12. Retrieved 2007-07-19.
  4. ^ abcdGerstmann, Jeff (2000-06-21). 'All Star Pro-Wrestling for PlayStation 2 Review'. GameSpot. Archived from the original on 2007-09-30. Retrieved 2007-07-20.
  5. ^'All Star Pro-Wrestling'. IGN. Archived from the original on 2007-05-29. Retrieved 2007-07-20.
  6. ^ ab'Tsuyoshi Sekito'. Square Enix. Archived from the original on 2012-08-12. Retrieved 2011-02-16.
  7. ^'Kenichiro Fukui'. Square Enix. Archived from the original on 2006-11-09. Retrieved 2008-01-15.
  8. ^'Kumi Tanioka'. Square Enix Music Online. Archived from the original on 21 January 2008. Retrieved 2008-01-15.
  9. ^Sato, Yukiyoshi Ike (2000-01-19). 'First Details On New Square PS2 Titles'. GameSpot. Archived from the original on 2007-09-30. Retrieved 2007-07-25.
  10. ^'All Star Pro-Wrestling Preview'. IGN. 2000-06-12. Archived from the original on 2012-08-12. Retrieved 2007-07-20.
  11. ^Horst, Timothy (2000-04-03). 'TGS 2000: The Square Booth'. IGN. Archived from the original on 13 July 2007. Retrieved 2007-07-20.
  12. ^'Japanese Sales Charts'. IGN. 2000-06-16. Archived from the original on 17 August 2007. Retrieved 2007-07-20.
  13. ^Berti, Matt (2000-07-12). 'All Star Pro Wrestling Tops June Sales Charts'. Square Haven. Archived from the original on 12 January 2008. Retrieved 2008-01-15.
  14. ^2000年のソフト販売本数ランキング [2000 Software Sales Rankings] (in Japanese). Famitsu. 2001-02-09. Archived from the original on 2012-10-24. Retrieved 2011-02-16.
  15. ^プレイステーション2 - オールスター・プロレスリング. Weekly Famitsu. No.915 Pt.2. Pg.85. 30 June 2006.
  16. ^'Now Playing in Japan'. IGN. 2000-06-01. Archived from the original on 2012-08-12. Retrieved 2007-07-20.
  17. ^Sato, Yukiyoshi Ike (2001-08-08). 'Square plans All-Star Pro Wrestling sequel this winter'. GameSpot. Archived from the original on 2007-09-30. Retrieved 2008-01-15.
  18. ^'Famitsu Scores Latest PlayStation 2 Releases'. IGN. 2001-11-15. Archived from the original on 2011-06-29. Retrieved 2011-02-16.
  19. ^Rahul. 'All Star Pro-Wrestling III News'. Square Haven. Archived from the original on 2008-07-08. Retrieved 2008-01-15.
  20. ^'『オールスター・プロレスリングIII』にレスラーメイキング機能が!' [All Star Pro-Wrestling III: The Wrestler Making Function!] (in Japanese). Famitsu. 2003-05-20. Archived from the original on 2011-07-10. Retrieved 2011-02-16.
  21. ^'オールスター・プロレスリングII' [All Star Pro-Wrestling II] (in Japanese). Square Enix. Archived from the original on 2011-07-16. Retrieved 2011-02-16.
  22. ^'オールスター・プロレスリングIII' [All Star Pro-Wrestling III] (in Japanese). Square Enix. Archived from the original on 2011-07-16. Retrieved 2011-02-16.
  23. ^'All Star Pro-Wrestling II Original Soundtrack'. Square Enix Music Online. Archived from the original on 2011-07-16. Retrieved 2011-02-16.

Wwe All Stars Iso

External links[edit]

  • All Star Pro-Wrestling official homepage at Square Enix (in Japanese)
  • All Star Pro-Wrestling II official homepage at Square Enix (in Japanese)
  • All Star Pro-Wrestling III official homepage at Square Enix (in Japanese)
  • All Star Pro-Wrestling III official website, retrieved from the Internet Archive (in Japanese)

All Star Pro Wrestling Iso Player

Retrieved from 'https://en.wikipedia.org/w/index.php?title=All_Star_Pro-Wrestling&oldid=996822708#Sequels'
Coments are closed
Scroll to top