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Fatal Frame: Maiden of Black Water starts off with a powerful intro that showcases just how far the series has evolved. From the advanced water effects and how the artists were able to render the most supple wetness and cloth/hair physics, it is clear that Koei Tecmo had their top people working on Fatal Frame. ISO download page for the game: Fatal Frame: Maiden of Black Water (Wii U) - File: Project Zero Maiden Of Black Water (EUR) WiiU Ready For Loadiine.torrent - EmuRoms.ch. Request Project zero maiden of black water Hi, the link for the shader for fatal frame is already down in the complete shader cache collection list, the file needed seems to be '459af5ed.bin', any help would be great, thanks.

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Post subject:Fatal Frame: Maiden of Black Water(Wii U)

Joined: Thu Oct 22, 2015 6:06 am
Posts: 7
http://www.mediafire.com/download/t5350s9iks8oa7s/archive00.rar
There are 2 files in archive.
1. archive00.dat
Main game data file,original file size is 3.31GB,I cut header to get a 20MB sample
2. lfm_order.bin
Store filename string.
I do some research on these file,and I did find something,sadly I don't know how to write a unpack script.
archive00.dat:
File end at D4 4F A0 00
So I believe these are absolute offset
lfm_order.bin:


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Post subject:Re: Fatal Frame: Maiden of Black Water(Wii U)
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11874
http://aluigi.org/bms/fatal_frame.bms


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ISO download page for the game: Fatal Frame: Maiden of Black Water (Wii U) - File: Project Zero Maiden Of Black Water (EUR) WiiU Ready For Loadiine.torrent - EmuRoms.ch. ( Guide Download – Tool Download – Guide Fix Limit Download Google Drive ) Fatal Frame: Maiden of Black Water is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides.

Post subject:Re: Fatal Frame: Maiden of Black Water(Wii U)

Joined: Thu Oct 22, 2015 6:06 am
Posts: 7

Should I upload the whole 3.31GB file or cut a bigger sample(50MB,100MB,or bigger)?


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Fatal Frame Maiden Of Blackwater Wii Iso Download Free

Post subject:Re: Fatal Frame: Maiden of Black Water(Wii U)
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11874
Sorry, I didn't notice the alignment.
Fixed in 0.1.1


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Post subject:Re: Fatal Frame: Maiden of Black Water(Wii U)

Joined: Thu Oct 22, 2015 6:06 am
Posts: 7
Thanks a lot,script works fine now.
Quickbms crash in half through,maybe it's my personal problem.(I am using Win10)


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Post subject:Re: Fatal Frame: Maiden of Black Water(Wii U)
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11874
That's really strange.
What's the error you get?
quickbms should display various information if something similar happens (debugging stuff plus backtrace).


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Post subject:Re: Fatal Frame: Maiden of Black Water(Wii U)

Joined: Thu Oct 22, 2015 6:06 am
Posts: 7
Yes,that's really strange.
I just re-unpack it three times,quickbms extract every file without a error.
So it's my personal problem,sorry.


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Post subject:Re: Fatal Frame: Maiden of Black Water(Wii U)

Joined: Tue Jan 26, 2016 10:12 pm
Posts: 4
Hi
This script is working perfectly for extracting the files from the archive, but i can't get it to repack with my modded files.
When i reimport it finishes without errors when i choose the experimental reimport method, but the archive remains unaltered, dunno if it's me doing something wrong, or this script cannot reimport files to the archive?
Since i only want to reimport a couple files can it be done manually? I don't know how to find the offset of the files in the archive and how they're compressed tho...
Update: ok, i think i figured out how to hex edit it manually, assuming the order of the files in the archive is in the same order as in the lfmo (will do some testing).


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Fatal Frame Maiden Of Blackwater Wii Iso Download Torrent

Post subject:Re: Fatal Frame: Maiden of Black Water(Wii U)
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11874
The script is not valid for reimporting.


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Post subject:Re: Fatal Frame: Maiden of Black Water(Wii U)

Joined: Tue Jan 26, 2016 10:12 pm
Posts: 4
oh, ok :/
Any possibility of anybody making a script to reimport files?
I do know the zlibs in the archive are broken in chuncks and that's what i dunno how to do, i tried to manually add a file in as a single full block but it hangs the game, so i'm guessing it either needs to be in chuncks or i screwed up the mod, will try tomorrow with an original file compressed in a single block to see if that's the problem.


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Post subject:Re: Fatal Frame: Maiden of Black Water(Wii U)

Joined: Mon Feb 01, 2016 5:50 am
Posts: 3
Registered just to ask the same thing as Elusivo, google brought me here.
Could anyone please be so kind to make a reimport script. I'm probably doing the exact same thing as Elu, I just want to replace the Japanese text and menus with the English dump.
Thank You.


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Post subject:Re: Fatal Frame: Maiden of Black Water(Wii U)
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11874
Can you check if the following script works in REIMPORT mode?
It's just the original one except that it uses directly the output file instead of the memory file.
You do not need to re-extract the files.


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Post subject:Re: Fatal Frame: Maiden of Black Water(Wii U)

Joined: Mon Feb 01, 2016 5:50 am
Posts: 3
cant tell if it works, every file I replaced (EUR > JP) is bigger than the 'old size' some files are 1-2 digits bigger, could there be any problem with reading? going to try to force them all and test, will just take a while. I compared sizes before choosing which files to I would like import, most of the EUR files are either smaller or equal in filesize.
Edit: I believe its comparing the uncompressed size to the compressed size in archive00, somehow, yet still says '(uncompressed)' in bms.
Edit: Tried with force: only ended with this error, I believe its no big deal will test game.
reimported - MD5-9BF1B21079D5993A292BDA4695E93904 archive00.lnk
Original - MD5-5C3119940C5112070CE1174B42090459 archive00.lnk
Not sure if this would help understand what I meant, I realize now I should have grabbed the error from bms, but missed it, just transfer game to test. ~10MB/s transferring 11.1GB is takes a long time.
Image
Edit:Edit:
Crashes console after choosing new-game, cant really see any differences from original and what was changed(translated)


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Post subject:Re: Fatal Frame: Maiden of Black Water(Wii U)

Joined: Tue Jan 26, 2016 10:12 pm
Posts: 4
Can you check if the following script works in REIMPORT mode?
It's just the original one except that it uses directly the output file instead of the memory file.
You do not need to re-extract the files.

Haven't had the chance to try it yet, but from what I understand of the format I think it splits the uncompressed file into 16KB chunks, compresses each of them separately and writes them consecutively with the compressed size of each chunck added by 0x8000 written on the preceding 4B and padded with zeros after the end till aligned to 16B before starting the next chunck.
Dunno if the sizes of the compressed and uncompressed sizes also need to edited at the 32B pointer address line.
Will try it tonight.
@HyeVltg3 if u use bigger files to reimport they will overwrite the next file, or u would need to recalculate all file pointers and change them.


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Post subject:Re: Fatal Frame: Maiden of Black Water(Wii U)

Joined: Tue Feb 02, 2016 4:57 pm
Posts: 2
I've been doing some work on this, and hit a wall for now.
At 501BAD40 in the Japanese version of the archive, there is a block of data that is part of a file yet it's not compressed with zlib.
I have no clue what it is.
The data is for the file: /LAYOUT/CHANGE_COSTUME/CHANGE_COSTUME.ARC. This is the 52th block.
In the Japanese version that's entry 606.


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Post subject:Re: Fatal Frame: Maiden of Black Water(Wii U)

Joined: Tue Jan 26, 2016 10:12 pm
Posts: 4
ye, looks like they do some mix there huh, the last zlib chunck ends at 501BAD35, then the uncompressed block starts with a 0x00000028 which (assuming the file was extracted correctly from the archive) is not written in the actual CHANGE_COSTUME.ARC file, so i guess that 0x28 is working like the preceding size of the zlib chunck but in this case it only means that what's ahead is not compressed data?
There's a bunch other files with the same method, and always at the end of the files.


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Post subject:Re: Fatal Frame: Maiden of Black Water(Wii U)

Joined: Tue Feb 02, 2016 4:57 pm
Posts: 2
ye, looks like they do some mix there huh, the last zlib chunck ends at 501BAD35, then the uncompressed block starts with a 0x00000028 which (assuming the file was extracted correctly from the archive) is not written in the actual CHANGE_COSTUME.ARC file, so i guess that 0x28 is working like the preceding size of the zlib chunck but in this case it only means that what's ahead is not compressed data?
There's a bunch other files with the same method, and always at the end of the files.

Yup, it broke my extractor as i was doing math and subtracting 0x800 for the size. I guess I will add a check there to see if the data is smaller than 0x800 and treat those blocks differently. The question is why didn't they compress that block? Maybe the last block was too small for compression to be beneficial. I'll look more into this later.


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Post subject:Re: Fatal Frame: Maiden of Black Water(Wii U)
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11874
Try replace the two 0x10000 in the script with 0x8000.
If I used 0xx10000 without comments, it means it's necessary but who knows...


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Post subject:Re: Fatal Frame: Maiden of Black Water(Wii U)

Joined: Mon Feb 01, 2016 5:50 am
Posts: 3

@HyeVltg3 if u use bigger files to reimport they will overwrite the next file, or u would need to recalculate all file pointers and change them.

I did, if you check the image I posted in that post, you can clearly see the EUR file is smaller than the JPN file it replaced. I know this is a bit late, and kind of moot now that the packing/reimport process is a bit tricky/incomplete. Just wanted to say I was getting the warning in quickbms for files I had already checked and made sure were smaller, I didnt slap things together, I compared every single filesize, of about 241 files (took a lot of time + stretching).
Initially just wanted to English-fy the Japanese story portions (in-game theres screens of text inbetween gameplay that explains whats going on)
Odd note, I find that the JPN ver. loads and works better (less stutter/lag) than the EUR dump. tried out the EUR dump and noticed inbetween cut-scenes and gameplay theres a slight pause, which isnt noticeable on the JPN dump, even went back and checked[JPN ver.]. I really feel like going up to latest fw (the 'usual' way) and grabbing the NA/US version off the eShop and dumping it. but thats a lot of trouble/$ for 'testing', but would be a better apples to jpn-apples comparison, the EUR version has a lot of extra data for the different languages.
Using a Kingston SDXC UHS-I U3 64GB SD card (microSD in SD adapter) so pretty much Fast! read and writes, definitely overkill for a WiiU.
(...I realize the second paragraph doesnt really belong here, just tell me if I should remove it, left it for context.)


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Post subject:Re: Fatal Frame: Maiden of Black Water(Wii U)

Joined: Tue Nov 07, 2017 3:01 am
Posts: 18
This script is not working for extracting the files from the archive00.lnk.


Attachments:
fatal-frame -5--bms - archive00-lnk.png [62.62 KiB]
Downloaded 2 times
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